Game Basics
You recruit applicants, train raiders, assign loot, build the guild hall, send raiders farming, and launch progression pulls. Combat outcomes are simulated at pull time, then replayed on the stage.
Weekly Loop
- Recruit. Accept enough applicants to field a 10-person raid.
- Assign downtime. Send raiders farming, resting, or training.
- Prepare the pull. Check comp, morale, gear, knowledge, and wipe budget.
- Raid. Spend wipes on the current progression boss.
- Review results. Read deaths/meters/logs and assign raid loot.
- Upgrade. Build hall stages and facilities when gold allows.
Stats
| Stat | Meaning | Primary use |
|---|---|---|
| PWR | Power | Damage and healing output. |
| TGH | Toughness | Health and damage reduction. |
| MEC | Mechanics | Avoiding preventable raid damage. |
| Morale | Current mood | Output multiplier; low morale hurts pulls. |
| Loyalty | Guild attachment | Loot and kills help keep raiders from being poached. |
Gear improves PWR and TGH. MEC comes from player skill, training, and fight knowledge. Better boots do not make someone stop standing in bad.
Demo Classes
| Role | Classes | Notes |
|---|---|---|
| Tank | Warrior, Paladin, Death Knight | Bring two to the raid; tanks value TGH. |
| Healer | Priest, Druid, Monk | Bring two; healer style matters more as tuning grows. |
| DPS | Mage, Rogue, Hunter, Warlock, Shaman, Demon Hunter, Evoker | Fill six slots; boss add profiles reward different damage shapes. |
Hall And Facilities
| Unlock | What it does | Why it matters |
|---|---|---|
| Roadside Camp | Starting stage | Cheap, scrappy, no roof. |
| Reclaimed Hall | First hall upgrade | Turns the guild into a place. |
| Guild Hall | Mid hall upgrade | Stronger visual identity and growth path. |
| Guild Bank | More farming gold | Funds repairs, facilities, and training. |
| Recruitment Office | Applicant pool support | Helps find better future raiders. |
| War Room | Knowledge support | Helps the raid learn bosses faster. |
| Role Quarters | DPS/healer/tank guidance | Unlocks specialist advisor beats. |
Tier 1 Raid
Tier 1 is a 10-boss opening raid with a molten old-school progression rhythm. It should last most of the demo season for a normal player guild, while top RWF guilds clear much faster off-screen.
| # | Boss | Manager read |
|---|---|---|
| 1 | Lucifraud the Cleansable | Intro mechanics and cleanup check. |
| 2 | Magmadork the Panic Beast | Early survival and panic control. |
| 3 | Gehennaudit the Expense Report | Debuff pressure and avoidable damage. |
| 4 | Grarr the HR Violation | Add/control identity. |
| 5 | Baron Geddonuts | Bomb/spread discipline. |
| 6 | Shazzbruh the Lagspike | Disruption and positioning. |
| 7 | Sulfuryawn Harbinger | Late-raid pressure ramp. |
| 8 | Golemaggro the Overtuned | Tank and healing stability. |
| 9 | Middlemanager Execu-tus | Gatekeeper structure fight. |
| 10 | Ragnaroast, Lord of Late Repairs | Finale mechanics and season payoff. |
Dungeon Farming
Raiders farm autonomously between raids. Farming earns gold and gear, but raiders need stamina and time. Training competes with farming, so strong play uses both instead of pretending one system solves everything.
Race Board
The Race tab shows the world moving without you. The top RWF guilds are not your direct competition in the demo; they are the pressure system. Your guild's real race is clearing the live tier before the 20-week season ends.
Starter Tips
- Do not skip recruiting. A legal 10-person comp is the first wall.
- Do not skip training. Gear does not raise MEC.
- Do not ignore raid loot. It is stronger than farm drops and must be assigned.
- Do not let morale rot. Bad moods turn close pulls into repair invoices.
- Use logs and meters after a wipe. The answer is usually visible.
Glossary
- CE
- Cutting Edge. Clearing the live tier before it ends.
- RWF
- Race to World First. The top-end guild race shown on the board.
- Knowledge
- Boss-specific learning that reduces future mistakes.
- Wipe budget
- The weekly limit on failed pulls. Kills are free.
- Unprotected Hex
- Tutorial shadow-guild and future rival pressure source.